![]() New RGB and hexadecimal colour edit boxes.New “G” button centers to the mass of the image.Zoom is now done at the mouse position.Improved import/export features - such as sprite sheets, setting the hotspot at predefined positions and cropping).New “Where?” button can indicates a syntax error.Real time syntax checking, with red/green colours.New buttons for Random and Random Range.Expressions are easier to read by lacking restricting on spaces.New toolbar and features (such as changing font size and formatting).TAB key jumps to the next non-defined parameter.Menus can pop up either left or right clicks.Object list is displayed for easy access for an object’s expressions.Tooltip shows for the current object at the top of a highlighted column.Columns and rows are highlighted depending on the cursor’s position.Event lines can be temporally disabled.New “Find Event” / “Find Object” commands.Skins can change the look, colours and icons.Extension Manager to download extensions from the server.Can hide or lock layers from the Layers bar.Paint tool (in toolbar) allows placing multiple objects into the frame without losing the selection.Status bar displays size and position of selected object.Debugger size and position is saved, as well as remembering objects in last session.Multiple Touch Object has gesture recognition.New “For each object” actions and conditions.New events for the Timer Object - “Fire event after” and “Fire N events every M events”.New expressions for the System Object - Distance and Angle expressions.Integrated Box2D Physics (7 new objects). ![]() Better compression of MFA files (particularly images containing alpha channels).Integrated Unicode, HWA and language support.New and refined features have been implemented with Fusion 2.5, here is a summary of them: New features General / Runtime Extensions that were broken have since been fixed. Most extensions will continue working without needing updates from the developer. The software is compatible with previously saved MFA files, but once saved, cannot be opened in MMF2. Likewise with Multimedia Fusion 2, there are multiple editions of the software, sharing the same interface but have different runtime agreements and features. It is the successor to Multimedia Fusion 2 and marks an end to the The Games Factory brand. Clickteam Fusion 2.5, or simply Fusion 2.5 is an upgrade from Clickteam featuring a highly optimised runtime and new exporters.
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![]() In the modern metric system, hours are an accepted unit of time equal to 3,600 seconds but an hour of Coordinated Universal Time (UTC) may incorporate a positive or negative leap second, making it last 3,599 or 3,601 seconds, in order to keep it within 0.9 seconds of universal time, which is based on measurements of the mean solar day at 0° longitude. This was finally abandoned due to the minor slowing caused by the Earth's tidal deceleration by the Moon. The minor variations of this unit were eventually smoothed by making it 1⁄24 of the mean solar day, based on the measure of the sun's transit along the celestial equator rather than along the ecliptic. ![]() Its East Asian equivalent was the shi, which was 1⁄12 of the apparent solar day a similar system was eventually developed in Europe which measured its equal or equinoctial hour as 1⁄24 of such days measured from noon to noon. It was subsequently divided into 60 minutes, each of 60 seconds. Such hours varied by season, latitude, and weather. The seasonal, temporal, or unequal hour was established in the ancient Near East as 1⁄12 of the night or daytime. Use the fullscreen mode for classrooms and meetings, or try other timers and clocks for various purposes. However, no consistent records of the origin for the division as 1⁄60 part of the hour (and the second 1⁄60 of the minute) have ever been found, despite many speculations.Īn hour (symbol: h also abbreviated hr.) is a unit of time conventionally reckoned as 1⁄24 of a day and scientifically reckoned as 3,599–3,601 seconds, depending on conditions. Set a countdown timer of 230 minutes with one click. This web-based 230 minutes timer is easy and simple online minute countdown timer clock with alarm. What is traceable only is that it started being recorded in the Middle Ages due to the ability of construction of "precision" timepieces (mechanical and water clocks). In contrast to the hour, the minute (and the second) does not have a clear historical background. Set timer for 230 minutes On this page you can set alarm for 230 minutes from now. The prime is also sometimes used informally to denote minutes of time. The SI symbols for minute or minutes are min for time measurement, and the prime symbol after a number, e.g. Although not an SI unit for either time or angle, the minute is accepted for use with SI units for both. As a unit of angle, the minute of arc is equal to 1⁄60 of a degree, or 60 seconds (of arc). In the UTC time standard, a minute on rare occasions has 61 seconds, a consequence of leap seconds (there is a provision to insert a negative leap second, which would result in a 59-second minute, but this has never happened in more than 40 years under this system). As a unit of time, the minute (symbol: min) is equal to 1⁄60 (the first sexagesimal fraction) of an hour, or 60 seconds. The minute is a unit of time or of angle. Log In Join Premium Search Change Language. The units involved in this conversion are minutes and hours. ![]() It therefore acts as your basic ADSR envelope. By default, envelope 1 is assigned to the oscillators and the sampler volumes. The Envelope section allows you to draw custom envelopes and apply them to specific parameters. The Main view displays the selected view as explained in point 1. Simply click on the analyzer to toggle between the two. The section allows to switch between an Oscilloscope and a Frequency Spectrum Analyzer. Much of the options here are self-explanatory, so we won’t be diving into them any further. ![]() The Preset section allows you to quickly browse through your saved presets, save and re-initialize the current patch and more. Advanced gives you control over some advanced (duh) features such as voicing and oversampling.Matrix lets you quickly visualize all the modulations currently active.Effects allows to activate and adjust 9 different effects such as delay, compression and reverb.Voice gives you access to Vital’s 3 oscillators, the sampler and 2 voice filters.Without going into too much detail yet, here are those 4 views: The view you pick will then be displayed in the main view (number 5). Much like Serum, Vital has 4 views you can switch between. Vital synth components Vital Synth’s Components #1 – The Views Unlike a lot of other software synths, Vital’s layout is clear, colorful, and intuitive.Īs you open Vital for the first time, this is the interface you will see: For me, this is where the major strength of Vital lies. Vital Synth Interfaceīefore we go into all of the Vital synth functionalities, let’s get familiar with the interface. Now, let’s dive into the meat of the topic. Subscribeįor US$5/month, you get all the advantages of the Pro tier, as well as first access to new features and new plugins. The presets are what makes Vital shine, so it’s definitely worth it. Proįor US$80, you will get even more presets and wavetables to choose from, additional skins to change the look of Vital, Discord perks, and more. Plus, you get to support an awesome project. Plusįor US$25, you get 250 presets and 70 wavetables. With a bit of Googling you will find a wealth of presets (free and paid) available online. So there’s no risk of missing out on anything by getting the free version.Īs with most software synths, presets can be saved and shared with other people. No restricted or time-limited features: you get the full deal (with the exception of the text-to-wavetable feature, limited to 5 per day). It’s important to note that the free version includes all the features possible in Vital. The free version of the Vital synth comes with 25 wavetables and 75 preset sounds. However, there are also 2 paid tiers plus a subscription-based tier available. I know I said that Vital is free, and that is true. Or jump directly to any section that interests you □ Vital Synth Pricing Options So feel free to bookmark this page for later. Note: as you can see, this is an extremely comprehensive guide. Create Randomized Sequences that Stay in Key.10 Tips To Get The Most Out Of Vital Synth.Want to Make Your Own Vital Synth skin? □.Vital Synth Modulations: Envelopes, LFOs and Macros. ![]() ![]() The last foray into the Weird-oh model kit line for me anyway, back in the sixties, was “Endsville Eddie.” He met his demise along with Drag Hag and the Tandem Riders when I invited most of the 6th grade boys over to the backyard to witness the destruction of my Weird-oh and Fink models via firecrackers. In fact, she still has the Weird-oh helmet to this day thanks to Bill’s generosity. Our sister Kristin was very jealous of this prized gift at the time, but Bill allowed her to wear it on occasion as she cruised the neighborhood on her customized chopper-style Sting-Ray bike. Receiving a Weird-oh helmet for his fourth birthday probably did not help his antisocial behavior. According to the artist himself, he thought model builders were becoming weary of having “just another car or plane kit.” So he designed and built five hand-made prototypes, including Davey, Daddy and Digger. How did Hawk come up with the Weird-ohs concept? The genesis lies with a talented artist responsible for much of their box art, Bill Campbell. The company was started by the Mates brothers in Chicago, Illinois and molded various aircraft and vehicles. But I did discover through various online sources that the Hawk Model Company was founded in 1928 and was one of the first American manufacturers to produce injection molded polystyrene kits. What about Hawk Models? I had to dig to find some history since historian Tom Graham has yet to write a book about that company. The Weird-ohs were molded in plain white plastic and when finished ended up being about six inches tall and eight or nine inches long. The initial Weird-oh kits featured strange and unusually oversized and over-the-top parodies of sorry-looking humanoid creatures driving and shifting gears on an incredible hot rod type vehicle. Space Missiles Set Kit ReviewĪtlantis Snoopy and his Classic Race Car Kit ReviewĪtlantis Models Metaluna Mutant Kit ReviewĪtlantis 1/32 Tom Daniel Funny Cars: Mustang, Camaro, Duster, Charger!Ītlantis 1/618 Bismarck Battleship Kit ReviewĪtlantis 1/24 Son of Troublemaker Kit ReviewĪtlantis 1/1200 US Combat Task Force Fleet Kit ReviewĪtlantis 1/245 Monitor & Merrimac Ironclads Diorama SetĪtlantis 1/8 Forgotten Prisoner of Castel Mare Kit ReviewĪtlantis Snoopy and His Sopwith Camel / Red Baron ReviewsĪtlantis 1/535 USS Iowa and Wisconsin Battleship Kit Reviewĭ&H 1/35 Cyclops and the Chariot from Lost in Space kit ReviewĪ Weird-Oh World - The Art of Bill Campbell ![]() Minicraft 1/144 G4M Type 1 "Betty" Kit ReviewĪtlantis 1/160 Lighthouse Model Kit ReviewĪtlantis Models 1/8 Flash Gordon and the Martian Model Kit ReviewĪtlantis 1/500 USS North Carolina Kit ReviewĪtlantis 1/128 U.S. Minicraft 1/144 E-3/E-8 AWACS/J-Stars Kit Review Minicraft 1/144 B-52H "Current Flying Version" Kit Review Minicraft 1/48 Cessna T-41 Mescalero Kit Review Minicraft 1/200 H-4 "Spruce Goose" Kit Review Atlantis 1/400 Boeing 2707 SST Kit ReviewĪtlantis 1/54 F11F-1 "Blue Angels" Kit ReviewĪtlantis HH-3E "Jolly Green Giant" Review |
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